Ilia Morozov

38 Perry Street Gardens, Chislehurst, BR7 6PT ilia.m.composer@gmail.com

Knowledgeable professional with a background in Web and Game Development.


Experience

Frontend Developer

Cocoon (London)
  • Designing and building complex web applications based on React/Redux/Zustand and Vue platforms
  • Working closely with backend developers to organise the stable data flow
  • Elimination of bugs in the shortest possible time following the requirement of the client
  • In time progress reporting to Operation Manager
June 2021 - Present

Web Developer

Freelance (London)
  • Creating efficient design and developing User Interaction screens using HTML5,CSS3,JavaScripts,React and JSON
  • Implementing JSON parsing for data handling on various applications
  • Using Chrome DevTools for debugging
  • Using OOP to develop UI components that could be reused across the application
  • Maintaining Git workflows for version control
June 2020 - June 2022

Game Developer

Concrete Works (London)
  • Designing, developing and delivering systems and high-quality code using C#
  • Refactoring code to improve the design of existing code
  • Debugging programs and solve complex technical problems that occur within the game's production
  • Collaborating with games development team members to meet the needs of a project
  • Using 3D modeling and animation software, such as Cinema4D, at the production stage
  • Creating sound and musical design using Studio One4
November 2019 - January 2021

Guitar Teacher

UK Hackney Pianos (London)
  • Taught students between the ages of 5-18 techniques and skills related to playing the guitar
  • Wrote up reports detailing the child's progression and outlined areas for improvement
  • Successfully tutored children towards grade and GCSE examinations
  • Provided a friendly, approachable environment in which children found accessible and beneficial towards their learning of the instrument
  • Exhibited crucial communication skills both with children and parents
October 2014 - September 2020

Sound Engineer

Music4Sale (Moscow)
  • Plan recording sessions with producers and artists
  • Set up microphones and equipment in the studio
  • Make sure the volume and recording levels are set correctly
  • Operate recording equipment and add effects
  • Mix tracks to produce a final 'master' track
December 2011 - August 2014

Education

Mastered (London)

Game Developer
October 2022 - January 2023

IT Career Switch (London)

Full-Stack Web Developer
October 2021 - March 2022

V.I.Safonov Stavropol College of Music (Min-Vodi)

Bachelor of Arts (B.A.) Music
September 2007 - September 2013

School #103 (Min-Vodi)

CERTIFICATE of Secondary (Complete) Education
September 1997 - June 2007

Skills

Programming Languages & Tools
  • TS
Workflow
WEB
  • Mobile-First, Responsive Design
  • Cross Browser Testing & Debugging
  • Cross Functional Teams
  • Design and Prototyping
GAMES
  • Mechanics, Level Design, Player Experience
  • Animation (Mechanim), 3D Modelling (C4D, Pro Builder)
  • FMOD,Studio One 5
  • Game code structure, optimization, maintainability
  • PlayFab,Photon

Interests

Apart from being a developer, I enjoy Sound Engineering and Music Composing. I write music for games, showreels and my metal band Concrete Age that has 8 albums already released.


Certifications

  • Unity - Mastered (2023)
  • Microsoft Technology Associate (2022)
  • Full-Stack Engineer Career Path - Codecademy (2021)
  • C# Course - Codecademy (2021)
  • CSS3 Course - Codecademy (2021)
  • HTML5 Course - Codecademy (2021)
  • JavaScript - Codecademy (2021)
  • JQuery - Codecademy (2021)
  • PHP - Codecademy (2021)
  • Python - Codecademy (2021)

Showcase

  • Gazetteer

    Mobile-First Single-Page application that allows user to explore points of interests,hotels,current covid situation and other useful information for the particular country and the city

  • Company Directory

    "Company Directory" is an employee database manager. Simple and intuitive interface makes it easy to create/delete and update data

  • Take-down

    Third-person shooter featuring advanced AI, inventory management, realistic shooting mechanics, and engaging gameplay. This project showcases my proficiency in Scriptable Objects event system and abstract design patterns, allowing for efficient game desi gn and avoiding hard references in Monobehaviour. Inspired by games such as GTA, Syphon Filter, and Team Fortress 2 .

  • Creeping Darkness

    First Person horror game with randomly generated items on the location and unpredictable AI behavior

  • D5 (demo)

    Third Person open world RPG game with various fighting mechanics and weapons

  • Prehistoric Marine Monsters

    Third Person Online game where you can choose a monster you would like to play. Supports PVP and Coop


Contact