Ilia Morozov
Experienced full-stack and game developer specializing in React, TypeScript, and C#, with a strong focus on performance optimization and user-centered design.
Experienced full-stack and game developer specializing in React, TypeScript, and C#, with a strong focus on performance optimization and user-centered design.
CineMind is a movie discovery app built with React and TypeScript that integrates with the TMDB API. It allows users to explore trending and top-rated films with rich visuals and concise movie cards. The app features search functionality and stylish UI with Tailwind CSS. It also demonstrates the use of OpenAI function calling for future assistant integration. Deployed on Netlify.
AI Code Assistant is a React application that utilizes a GPT model to generate code reviews. It analyzes the provided code and returns structured feedback, including suggestions and corrections. The app uses WebSocket to communicate with a Node.js server, enabling real-time processing. Deployed using Netlify and Railway.
Online Game Design Document Creator is a tool designed for game developers to simplify and streamline the GDD creation process. Built with React, Redux Toolkit, Node.js, and MySQL. Deployed using Netlify and Railway, with file storage handled via S3.
A web application that assists companies in managing their ESG data by automating data collection and reporting while ensuring compliance with standards and regulations. The application offers a customizable dashboard for visualizing data and assessing risks, allowing users to set and manage ESG targets. Leveraging advanced technologies, we provided a solution already utilized by major clients, including FTSE 100 and SnP 500 companies.
"Company Directory" is an employee database manager. Simple and intuitive interface makes it easy to create/delete and update data
"Company Directory" is an employee database manager. Simple and intuitive interface makes it easy to create/delete and update data
Third-person shooter featuring advanced AI, inventory management, realistic shooting mechanics, and engaging gameplay. This project showcases my proficiency in Scriptable Objects event system and abstract design patterns, allowing for efficient game desi gn and avoiding hard references in Monobehaviour. Inspired by games such as GTA, Syphon Filter, and Team Fortress 2 .
First Person horror game with randomly generated items on the location and unpredictable AI behavior
Third Person open world RPG game with various fighting mechanics and weapons
Third Person Online game where you can choose a monster you would like to play. Supports PVP and Coop
Apart from being a developer, I enjoy Sound Engineering and Music Composing. I write music for games, showreels, and my metal band Concrete Age. Additionally, I am passionate about rock climbing and studying ethnic instruments.